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Battlefield 6 Campaign Review: A Soulless, Directionless Disaster That Fails Its Legendary Legacy

Battlefield 6 campaign review
Battlefield 6 campaign review
3

While Battlefield 6 ‘s multiplayer delivers on almost every front, with explosive combat, tight shooting, and impressive technical execution, the story is a complete letdown. It feels like EA has crafted the campaign more to tick off a marketing bucket list than to give players an experience that actually matters. Where the multiplayer shines with tactical depth and cinematic intensity, the campaign lacks direction, soul, and engagement. It feels like a half-hearted experiment made up of recycled ideas and forgotten script bits – a forced addition rather than a thoughtful adventure. The result is a story that never quite manages to captivate, and most of all, reminds us of how far the series has come since the glory days of Bad Company and Battlefield 1 .

Battlefield 6 takes place in 2027–2028, when the private military company Pax Armata has caused a split in NATO and begun to sow chaos across the planet, redrawing borders and destroying NATO military bases.

Battlefield 6 takes place in 2027–2028, when the private military company Pax Armata has caused a split in NATO and begun to sow chaos across the planet, redrawing borders and destroying NATO military bases.

A global chaos – without a soul

The story takes place in 2027–2028, where the private military company Pax Armata has managed to break NATO and create complete anarchy. The world map is being redrawn, bases are burning, and even the Citadel of Democracy is on the verge of collapse. In the midst of this chaos, the Dagger Squad is sent on a “high-risk mission” to save what’s left of the world order.

One mission even follows the adventures of an Egyptian in a tank, who isn't even a member of the Dagger squad. Apparently, the developers really wanted a tank level, but couldn't figure out a way to get the main characters into a combat vehicle.

One mission even follows the adventures of an Egyptian in a tank, who isn’t even a member of the Dagger squad. Apparently, the developers really wanted a tank level, but couldn’t figure out a way to get the main characters into a combat vehicle.

It could have been exciting – if someone had actually cared about the characters. Instead we get a random gang of five, so generic that you forget their names before the next cutscene. No leader type, no one who jokes, no one who dares to do anything unexpected. EA is desperately trying to give us its own “Ghost” from Call of Duty, but ends up with a pale copy called Hemlock – without charm, without depth.

An action without a pulse

One of the missions involves an Egyptian tank driver who isn’t even part of the squad. It feels like a script where the developers first decided to have “a tank level” and then found a random way to force it in. The dialogue is equally embarrassing: the lines lack rhythm and feel like excerpts from different script drafts. One character says something serious, the other responds with foolish bravado. No chemistry, no nerve.

The plot tries several times to make the player care about the fate of the main characters, but these attempts seem downright pathetic, as the characters and their fates are literally ignored.

The plot tries several times to make the player care about the fate of the main characters, but these attempts seem downright pathetic, as the characters and their fates are literally ignored.

The game tries hard to make you care about the heroes, but when the script is so hollow, the attempts become almost comical. Still, you have to give the writers some credit for their confidence – they actually include a cliffhanger for the “next chapter.”

An explosive start – and a sudden fall

The campaign opens with a bang. Pax Armata attacks a mountain base, everything explodes, soldiers run, gunfire rings out – it’s adrenaline-fueled and cinematic. In the first ten minutes, you get more action than in three Call of Duty games combined. But then it all falls apart.

Good is the Battlefield 6 campaign by no means!

Good is the Battlefield 6 campaign by no means!

The missions have potential: storming a coastline, saving a train in a subway tunnel, protecting a convoy in a city full of rocket men. But it’s all undermined by idiotic AI. Enemies run straight into bullets, ignore grenades and lack any tactical understanding. Your teammates are no better – they won’t save you unless you explicitly press a button. You can lie bleeding in front of them as they stare blankly into the horizon.

When all hope is gone

In the end, it’s clear: the campaign isn’t built to engage, but to tick a box on a checklist. It feels like a forced addition made by the multiplayer team during their lunch break – directionless, soulless, and lacking in spark.

But all the fun is ruined by the hopelessly stupid AI of both enemies and allies

But all the fun is ruined by the hopelessly stupid AI of both enemies and allies

Battlefield 6’s story is three to four hours of involuntary comedy, slow cutscenes, and idiotic decisions. It reminds you of how good Battlefield: Bad Company and Battlefield 1 actually were – and how far the series has fallen.

The verdict

If you’re considering trying out the campaign, do yourself a favor: don’t install it. You’ll be better off watching paint dry or listening to the silence of an empty lobby. The only real good thing about this mode is that you can delete it to free up space for something actually worth playing.

Battlefield 6 Campaign
3

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