{"id":141424,"date":"2022-02-03T15:55:13","date_gmt":"2022-02-03T15:55:13","guid":{"rendered":"https:\/\/www.techweekmag.com\/?p=141424"},"modified":"2023-10-18T07:05:28","modified_gmt":"2023-10-18T06:05:28","slug":"dying-light-2-review-extremely-mixed-emotions","status":"publish","type":"post","link":"https:\/\/www.stereoindex.com\/tech\/gaming\/dying-light-2-review-extremely-mixed-emotions\/","title":{"rendered":"Dying Light 2 : Extremely mixed emotions"},"content":{"rendered":"<p>We waited.\u00a0In two days, another Polish long-term construction will be released.\u00a0Almost four years have passed since the official announcement of Dying Light 2, during which time Chris Avellone managed to leave the development, and the game itself was postponed several times.\u00a0If in our\u00a0preview\u00a0we were very optimistic about the final quality of the project, now we simply cannot do without comparison with Cyberpunk 2077 and CD Projekt RED.\u00a0Is it all bad with Dying Light 2: Stay Human?\u00a0Did Techland, like their colleagues, overestimate their strengths or did they release a product that embodies all expectations?\u00a0It will be difficult to answer these questions, but first things first.<\/p>\n<p>It should be noted right away that Dying Light 2 is not a very familiar project for Techland.\u00a0Of course, the Polish studio feels great in the field of the zombie action genre.\u00a0But their new game of sorts is a significant step forward.\u00a0Dying Light 2 doesn&#8217;t just build on the elements of the original and the zombie world.\u00a0The sequel moves into a slightly different genre &#8211; the post-apocalypse.\u00a0At first glance, it may seem that the new game is practically no different from its predecessor, but it is not.\u00a0Here one can feel the development of the world itself and of humanity, which is forced to live next door to the dangerous dead, rejecting all hope of any salvation.<\/p>\n<p>In fact, the new concept of Dying Light 2: Stay Human is an exceptionally correct decision from the developers.\u00a0In order not to tire the players with the story of survival once again, we are thrown into the early post-apocalypse, where the past foundations of the world have already begun to be forgotten.\u00a0Such a transition has a tangible impact on the entire game, which at first seems like the perfect continuation.<\/p>\n<h2>Vivid characters and consequences of decisions<\/h2>\n<figure><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/www.stereoindex.com\/tech\/wp-content\/uploads\/2022\/02\/12_techweek.jpg\" alt=\"\" width=\"800\" height=\"450\" \/><\/figure>\n<p>The story of the sequel revolves around a completely new hero.\u00a0Dying Light 2 is also separated from the events of the first game by the fact that the epidemic has captured the whole world and zombies have been freely walking the streets for more than twenty years.\u00a0Many cities were destroyed, and people, in a sense, returned several eras ago.\u00a0Water has become a valuable resource for which people can sell themselves or commit atrocious crimes.\u00a0The protagonist Aiden is not some kind of chosen one or a new mission, he is just trying to exist in a new world, knowing almost nothing about what was before the zombies.<\/p>\n<p>Aiden has only one goal &#8211; to find his sister, from whom he was separated at an early age.\u00a0In Dying Light 2: Stay Human, the overall story has become more personal.\u00a0Pursuing clues related to our sister, we come to a ruined metropolis, where sincere trust is not worth waiting for.\u00a0For twenty years, the familiar community has been divided into several factions.\u00a0All of them seek only to survive, but each does it in his own way.\u00a0It will depend on us which faction to support and which side to choose.<\/p>\n<p>The main innovation of Dying Light 2 was the system of decisions and consequences of the player&#8217;s choice.\u00a0In the game itself, it is clear that the developers really tried to emphasize this component.\u00a0Freedom of choice extends not only to the plot &#8211; quite often it will be possible to choose in side quests.\u00a0The choice sometimes does not affect anything, and sometimes it will determine the fate of the character or somehow change the city.\u00a0During the passage, you will have to balance between the available solutions, it is unlikely that you will be able to win back your personal position.\u00a0By and large, you will still operate within certain restrictions.<\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/www.stereoindex.com\/tech\/wp-content\/uploads\/2022\/02\/13_techweek.jpg\" alt=\"\" width=\"800\" height=\"450\" \/><\/figure>\n<p>It cannot be argued here that the choice of the player is not valued.\u00a0In some places, the player&#8217;s decisions lack some kind of globality.\u00a0Most often, we refuse or agree with something and then move on to various plot branches that will lead us to just a couple of global endings.\u00a0Who we will see in the final will also depend on the actions taken, but for someone the scale will obviously not be enough.<\/p>\n<p>In Dying Light 2, the absence of Chris Avellone is felt, but the developers clearly tried to work out the script.\u00a0In comparison with the first part, the plot has become much \u201cstronger\u201d.\u00a0There are more colorful characters in the story that are interesting to interact with.\u00a0They play an important role in the narrative, revealing their personal stories, making us empathize.\u00a0Gradually, we learn that behind the appearance of the two characters, played by stars David Belle and Rosario Dawson, there is a very difficult drama.\u00a0And this is not all the characters that are interesting to follow.\u00a0Knowing the world of Dying Light 2 and its inhabitants is sometimes more interesting than going further in the story.<\/p>\n<p>The same can be said for side missions.\u00a0In Dying Light 2, it is very difficult to find the same type of quests, in the spirit of go fetch or go and kill.\u00a0This, of course, is present in one way or another, but completely second-rate side effects have been identified as a separate activity group, which allows you to focus on the story or gameplay.\u00a0Techland made it so that when you pass secondary tasks you will not be bored.\u00a0In the game, they complement the overall story more or focus on the global problems of the zombie apocalypse.\u00a0At first glance, a simple task can turn into a chain of tasks with an investigation about poisoned water, which will turn into an unexpected ending.<\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/www.stereoindex.com\/tech\/wp-content\/uploads\/2022\/02\/14_techweek.jpg\" alt=\"\" width=\"800\" height=\"450\" \/><\/figure>\n<p>Separately, you need to praise the developers for working out the small details of Dying Light 2. The game has a kind of open world that seems to be as alive as possible.\u00a0The streets are filled with zombies, but humanity continues to live.\u00a0They build their communes, organize campfire gatherings and listen to music in the bar.\u00a0The atmospheric part is made at a very high level.\u00a0Every detail, whether it&#8217;s a simple conversation between NPCs in a bar or a sudden survivor on a rooftop, is all about immersion.<\/p>\n<h2>Dying Light gameplay only gets better<\/h2>\n<p>Gameplay changes in Dying Light 2: Stay Human may not be noticeable at first glance.\u00a0Even in special trailers, where the developers focused on improvements to the gameplay component, it is very difficult to discern the difference from the first part.\u00a0Although in fact, Techland did the right job on the bugs.\u00a0At the heart of everything Dying Light 2 is still endless collection of resources, killing zombies and parkour, only every element has been improved.<\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/www.stereoindex.com\/tech\/wp-content\/uploads\/2022\/02\/techweek.png\" alt=\"\" width=\"800\" height=\"450\" \/><\/figure>\n<p>First of all, the developers completely abandoned firearms.\u00a0The player&#8217;s arsenal is completely focused on melee weapons, their modifiers and various devices.\u00a0In general, there were more different gadgets and weapons, in addition, they began to be divided into conditional classes, like equipment.\u00a0Armor has acquired different characteristics.\u00a0Equipment can increase your resistance or reduce the consumption of stamina, which, by the way, is now not only spent in combat, but also consumed during parkour.<\/p>\n<p>The consumption of stamina for performing various actions does not interfere in any way, beautifully and effectively parkour through the whole city, just at the very beginning of the game they will try to teach us to move intelligently.\u00a0The protagonist cannot hang on a ledge indefinitely or climb a building.\u00a0Dying Light 2 provides several times more movement options, so you will need to plan your movements.\u00a0Although the subsequent pumping and an arsenal of gadgets will allow you to almost completely ignore this limitation and explore the city from different angles to your heart&#8217;s content.<\/p>\n<p>In general, the possibilities of parkour have increased.\u00a0Some abilities must first be unlocked in the upgrade menu, but after that you can climb anywhere on the map.\u00a0Already the first part could boast of a rather pleasant movement around the game map &#8211; only the meager architecture of buildings and the abilities of the protagonist held back there.\u00a0In the new city, such problems will not arise.\u00a0It is literally dotted with various structures or ledges that allow you to extend the vertical movement around the city.\u00a0The buildings themselves have also become very open, allowing seamless movement from the streets to the houses and back.<\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/www.stereoindex.com\/tech\/wp-content\/uploads\/2022\/02\/15_techweek.jpg\" alt=\"\" width=\"800\" height=\"450\" \/><\/figure>\n<p>As for weapons, here the developers took the easy way.\u00a0They focused on the possibilities of improving them with individual modifiers.\u00a0Using blueprints and resources, you can install special elements on your weapons that will impose various effects on enemies, such as fire or electricity.\u00a0There are more of them, and their effectiveness will increase depending on the level of the drawing, which will need to be improved separately.\u00a0Alas, waving even with a pumped baton can quickly get boring, so you can actively use your parkour skills in battle.\u00a0They were in the first part, but now they are not limited to simply jumping over the heads of enemies.\u00a0Zombies and people can be pushed, thrown, knocked down and thrown at them with various objects, which the ruined city gives in abundance.<\/p>\n<p>The main gameplay changes affected the night.\u00a0If in the first part, it was simply dangerous to move around at night because of dangerous zombies, then in the sequel it is dangerous to move around at night in principle.\u00a0According to the plot of the game, the main character is infected, it turns out that this is a fairly common thing in this world.\u00a0In Dying Light 2, almost every character is already bitten and infected, but they do not transform in a way that the conversions can be contained.\u00a0To do this, you need to be less in the dark.\u00a0Now our movement at night will be limited by time, but this can be fought.\u00a0To avoid the transformation, you can take special stimulants and recover under ultraviolet light.<\/p>\n<p>This mechanic is most likely made for balance.\u00a0At night, you can get more experience and complete some tasks with valuable rewards.\u00a0The time limit makes passing at night more difficult.\u00a0In addition, there were only more dangerous enemies at night.\u00a0Along with this, it became more dangerous to explore all the dark areas of the city, which concentrated all the most terrible creatures.<\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/www.stereoindex.com\/tech\/wp-content\/uploads\/2022\/02\/16_techweek.jpg\" alt=\"\" width=\"800\" height=\"450\" \/><\/figure>\n<p>Among the important mechanics, it is also worth noting that the player&#8217;s decisions indirectly affect the world.\u00a0Again, there is nothing global here.\u00a0Among the various activities, you can capture important buildings that generate resources for the city and give them under the control of one of the two factions.\u00a0Such decisions will directly affect the gameplay.\u00a0By supporting one side, you can get zombie traps and patrols of armed people on the streets, and the other will install cables and springboards on buildings.\u00a0It&#8217;s funny that such decisions directly affect the style of the game, but no one will notice or comment on the very fact of their adoption.\u00a0The factions will simply put up with your decision and will not react even if it was part of the main questline.<\/p>\n<h2>And what about Cyberpunk 2077?<\/h2>\n<p>From all of the above, it follows that Dying Light 2 is perhaps not an innovative sequel, but definitely the right one.\u00a0The developers tritely improved the ideas of the original and slightly diversified the overall gameplay, without fundamentally changing anything.\u00a0Nevertheless, the second part causes unsettling sensations and the inevitable comparison with Cyberpunk 2077.<\/p>\n<p>Firstly, the game has extremely high system requirements for PC.\u00a0The recommended settings indicate a GeForce RTX 2060-level video card with 6GB of video memory and this is without ray tracing.\u00a0The game turned out really beautiful and the size of the city is surprising, but technically there is nothing special here.\u00a0Visually, the world came out with a contrast, but additional effects only spoil the picture with distortions.<\/p>\n<p>According to personal impressions, the game simply does not look like its requirements, you won\u2019t even be able to somehow customize the graphics for yourself.\u00a0The game has catastrophically few important graphic parameters.<\/p>\n<p>The game itself, as it turned out, suffers greatly from optimization problems.\u00a0The first hour of Dying Light 2: Stay Human on a GeForce RTX 2070 Super without tracing the best with scaling turned on was generally excellent, but then the FPS number dropped to 15 frames for no apparent reason.\u00a0The problem strangely disappeared after a simple restart.\u00a0Alas, the sudden FPS drops persisted.\u00a0Throughout the game, they were not so strong, but from 60 FPS during the cut-scene, the frame counter dropped down to 30-40 FPS.<\/p>\n<p>As an experiment, we ran a pre-release version of Dying Light 2 on a Radeon RX 560, which meets the game&#8217;s minimum requirements.\u00a0The developers promised that the game would run at 30 frames per second, but we got only 20 FPS on the lowest settings.<\/p>\n<p>Minor roughness and optimization problems are acceptable things, but remembering the release state of Cyberpunk 2077, the situation with the quality of Dying Light 2 raises questions.\u00a0We constantly lost textures, objects hung in the air and some controls did not work.\u00a0We immediately reported the bugs found to Techland and the developers quickly tried to help us.\u00a0<strong>Just yesterday the game received a major patch that significantly improved the game.<\/strong>.\u00a0We still managed to get rid of some critical errors, but problems with optimization and other bugs remained.\u00a0On the GeForce RTX 2070 Super, there are small drops to 50 FPS and micro freezes occur, although the game is on an SSD.\u00a0On the RX 560, the frame rate approached 25-30 FPS at FullHD resolution with scaling off.\u00a0Unfortunately, despite the \u201cconsole\u201d nature of these frames, it becomes very uncomfortable to play, and then either the system is updated or the resolution is reset to 720p.\u00a0The latter is not recommended (although it allows you to reach 60 FPS) as the picture in the game becomes incredibly soapy.\u00a0I sincerely want to believe that buyers will not encounter all these errors, and the developers will quickly fix the remaining problems.<\/p>\n<hr \/>\n<h3>Conclusion<\/h3>\n<p>Dying Light 2: Stay Human causes extremely mixed emotions.\u00a0On the one hand, this is the right continuation of an excellent parkour action game.\u00a0The developers have worked on the story, the environment and the characters.\u00a0It was really interesting to follow the development of the plot in the post-apocalyptic world and make choices.\u00a0Exploring dilapidated buildings and fighting zombies was incredibly fun.\u00a0But alas, all the advantages of the game were crossed out by bugs and poor optimization.\u00a0If the developers fix all the bugs, Dying Light 2 could be the best co-op action game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We waited.\u00a0In two days, another Polish long-term construction will be released.\u00a0Almost four years have passed since the official announcement of Dying Light 2, during which time Chris Avellone managed to leave the development, and the game itself was postponed several times.\u00a0If in our\u00a0preview\u00a0we were very optimistic about the final quality of the project, now we [&hellip;] <a class=\"g1-link g1-link-more\" href=\"https:\/\/www.stereoindex.com\/tech\/gaming\/dying-light-2-review-extremely-mixed-emotions\/\">More<\/a><\/p>\n","protected":false},"author":10404,"featured_media":141432,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[777],"tags":[778],"class_list":{"0":"post-141424","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-gaming","8":"tag-reviews"},"acf":[],"aioseo_notices":[],"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/www.stereoindex.com\/tech\/wp-json\/wp\/v2\/posts\/141424","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.stereoindex.com\/tech\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.stereoindex.com\/tech\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.stereoindex.com\/tech\/wp-json\/wp\/v2\/users\/10404"}],"replies":[{"embeddable":true,"href":"https:\/\/www.stereoindex.com\/tech\/wp-json\/wp\/v2\/comments?post=141424"}],"version-history":[{"count":0,"href":"https:\/\/www.stereoindex.com\/tech\/wp-json\/wp\/v2\/posts\/141424\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.stereoindex.com\/tech\/wp-json\/wp\/v2\/media\/141432"}],"wp:attachment":[{"href":"https:\/\/www.stereoindex.com\/tech\/wp-json\/wp\/v2\/media?parent=141424"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.stereoindex.com\/tech\/wp-json\/wp\/v2\/categories?post=141424"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.stereoindex.com\/tech\/wp-json\/wp\/v2\/tags?post=141424"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}